These controls appear above Transform in Edit Mode. The reset button restores the active shape’s values in these tables. Numeric controls use a 0 to 100 range unless another range is shown. Shared size, position, Scale and Rotation controls are in Controls and shortcuts.
Slingshot
| Control | Behavior | Default |
|---|---|---|
| Spread | Widen the scatter across its direction of travel. | 55 |
| Reach | Move the landing range farther from the launch point. | 50 |
| Density | Concentrate the scatter into a narrower landing range and width. | 50 |
| Chaos | Add random variation to the throw pattern. Zero still uses the scatter pattern. | 45 |
Transform Distance sets the reach scale and Angle sets the launch direction. In the pad, pull in the opposite direction to launch.
Line
| Control | Behavior | Default |
|---|---|---|
| Distribute | Even spaces layers evenly. Ease In clusters toward the start; Ease Out toward the end. Random varies positions along the line. | Even |
| Jitter | Random offset perpendicular to the line, up to 10% of its length. | 0 |
| Offset Var | Vary positions along the line, up to 15% of its length, clamped to the endpoints. | 0 |
These distribution choices change spacing, not animation easing.
Grid
| Control | Behavior | Default |
|---|---|---|
| Columns | 1 to 50 when Auto is off. Sets columns; rows follow the layer count. | Auto, with manual value 4 |
| Auto | Choose a grid that fits the rectangle while minimizing empty cells. Click off to set Columns yourself. | On |
| Fill | Rows fills row by row; Cols fills column by column; Spiral orders cells outward from the center by distance and angle. | Rows |
| Padding | Inset the grid from its bounds. At 100, each side is inset by 40% of the shorter dimension. | 0 |
| Stagger | Offset alternate rows sideways, up to half a column spacing. This changes geometry, not keyframe timing. | 0 |
| Jitter | Vary positions within the grid, up to 40% of cell spacing per axis. | 0 |
An incomplete last row contains only the remaining layers. Manual Columns can exceed the layer count, leaving unused cells.
Ring
| Control | Behavior | Default |
|---|---|---|
| Start Angle | Turn the first placement around the ring. 0° to 360°. | 0° |
| Spacing | Even uses equal angular steps. Golden advances by the golden angle. Random chooses random angles. | Even |
| Rings | 1, 2, 3, 4 or 5 concentric rings. | 1 |
| Falloff | Change how layers are allocated between rings. Visible only with more than one ring. | 50 |
| Gap | Reduce the angular span, down to half a circle at 100. Hidden with Golden spacing, where it has no effect. | 0 |
Rings are filled from the outer ring inward. With several rings, Falloff changes the early rings’ shares; the last ring receives the remaining layers. Even spacing divides the available span by the layer count, so a visible gap includes the spacing between the last and first layer.
Burst
| Control | Behavior | Default |
|---|---|---|
| Pattern | Uniform gives a distributed scatter. Sunflower uses a golden-angle pattern. Random chooses random angles and radii. | Uniform |
| Center Bias | Lower values favor the edge; higher values pull more layers toward the center. | 50 |
| Ring Bias | Pull radii toward discrete concentric levels. | 0 |
| Jitter | Vary angles and radial positions. | 0 |
The editor’s Uniform pattern still has scatter variation. The pad’s Option / Alt Uniform modifier uses the deterministic sunflower-style placement instead. Rotation Follow points outward from the center.
Arc
| Control | Behavior | Default |
|---|---|---|
| Sweep | Angular extent, 10° to 350°. | 120° |
| Distribute | Even, Ease In or Ease Out spacing along the arc. | Even |
| Jitter | Vary each layer’s radius, up to 30% above or below the base radius. | 0 |
Transform Angle points toward the arc’s middle. Width and Height allow an elliptical arc.
Spiral
| Control | Behavior | Default |
|---|---|---|
| Turns | 0.5 to 6 turns, in quarter-turn steps when dragging normally. | 2 |
| Tightness | Concentrate more of the spiral’s winding near the center. | 50 |
| Direction | CW clockwise or CCW counterclockwise. | CW |
| Expansion | Linear, Quadratic or Log radial growth. Tightness shapes each curve too. | Linear |
| Jitter | Random position offset per axis, up to 6% of the average radius. | 0 |
Layers are spaced along the arm’s length, rather than at equal parameter steps that would crowd the center.
Wave
| Control | Behavior | Default |
|---|---|---|
| Frequency | 0.5 to 6 cycles along the length, in quarter-cycle steps when dragging normally. | 2 |
| Amplitude | Wave height from the center line. At 100, the amplitude is 40% of the shorter comp dimension. | 50 |
| Phase | Shift the wave cycle, 0° to 360°. | 0° |
| Shape | Sine, Triangle, Square or Sawtooth, shown as wave icons. | Sine |
| Damping | Reduce amplitude toward the end. At 100, it reaches zero at the end. | 0 |
Phase can offset the endpoints from the center line. Use enough layers for the frequency you choose; a few points cannot show a detailed wave. The quick pad wave limits frequency according to the selection count, while the editor uses the Frequency you set.