1. Pick a Starter
Open the comp you want liquid in, then click a starter in the Sploosh panel. Each button is a small map of its layout. Portal Loop is a good first pick because it runs forever.
Click New instead for an empty stage. If layers are selected in your comp, they come into the lab with you. See Your Layers in the Liquid.
With no comp open, the lab starts on a 1920×1080 stage and the bake makes the comp for you.
2. Get to Know the Lab
The lab opens in its own window and the liquid starts playing.
- The tool rail on the left holds Sources, the Pour and Stir gestures, Props and Forces.
- The stage shows the comp frame. Click anything on it to select it, then drag it, aim it or resize it with its handles.
- The inspector on the right shows the settings of whatever is selected. With nothing selected it shows World or Layers, picked at the top of the window.
- The transport plays, loops and scrubs the scene. The droplet counter on its right shows how many droplets are alive right now.
3. Change Something While It Plays
- Click the Bowl prop in the rail, then click on the stage under the falling liquid. Drag while placing to size it.
- Click the Magnet force and drop it into the stream. The liquid gathers into a floating ball.
- Click a source on the stage. In the inspector, pick a new liquid type, such as Honey or Slime.
Every change shows up on the next frame. There is no render button.
4. Bake It
Click Bake in the top right. A sheet shows the steps as Sploosh finishes the simulation and writes it into After Effects.
When it finishes, the new layer is selected in your comp. Click Close window to go back to After Effects, or Back to the lab to keep working. See Baking into After Effects for the options.
After Effects is busy while the bake is written, so the lab stops responding for a moment. Bigger scenes take longer. It comes back on its own.