Bake

Click Bake in the top right of the lab. The bake sheet shows each step: finishing the simulation, planning keyframes, and writing into After Effects. When it’s done it tells you how many droplets were baked and selects the new layer in your comp.

Everything lands in one undo, so Edit > Undo in After Effects removes the whole bake.

Restyle Without Simulating Again

The baked layer’s Essential Properties hold each liquid’s gloss, glow and shadow. Change them in the timeline and the look updates without running the simulation again.

Shapes or Images

Choose how droplets bake in Sploosh’s settings, under Bake > Droplets:

OptionResult
Editable shapesEvery droplet is a keyframed ellipse in a shape layer. Fully editable, and it takes motion blur.
Images (fast render)Each liquid is drawn into a PNG sequence in a Sploosh Images folder beside the project. Renders far faster. An unsaved project puts the folder in your Documents folder instead.

Two more settings shape a shapes bake:

  • Colors: Match the scene picks for you. Solid colors uses one color per liquid and the fewest keyframes. Marbled droplets keeps mixing, rainbows and splash tints.
  • Detail: Fine, Balanced or Light. Less detail thins keyframes and shrinks the project; the blur hides most of the difference.

The Droplet budget in World also matters: every droplet is a shape, so bigger budgets make heavier projects.

When the Sploosh Runs Long

If the simulation runs past the comp’s work area, the bake keeps all of it and the sheet offers Lengthen comp, which extends the comp and its work area only as far as needed.

Open It Again

Baked splooshes are listed in the Sploosh panel under In this project. Click one to open it in the lab with its scene as you left it, then click Re-bake to replace the old bake. Alt-click an entry, or right-click it and choose Reveal its layer, to find its layer in your comp.