Sploosh opens a lab in its own window over your comp. The liquid plays while you work: drop in a source, add a bowl to catch it, drag a magnet into the stream, and watch the change on the next frame.

When it looks right, click Bake. Sploosh writes the whole simulation into your comp as shape layers, with each liquid's gloss, glow and shadow on Essential Properties.

Who This Is For

Motion designers who want liquid in a shot without leaving After Effects. Sploosh suits dripping type, pours and fills, splashes, lava lamps, data that fills up like a glass, and anything that looks better wet. Because your own layers can push, hold, swallow or melt into the liquid, it also works on real, already-animated shots.

How It Works

  1. Build a scene. Sources make liquid. Props and your own layers give it something to hit. Forces push it around. Everything is placed on the stage with the mouse.
  2. Tune the liquids. Pick from eight liquid types, change how they feel and look, and decide what happens when two of them meet.
  3. Bake. Nothing touches your project until you click Bake. The result is ordinary layers in your comp.

Key Concepts

The lab is the window where you build and play a sploosh. The stage in the middle shows the comp frame. Tools sit on the left, settings for whatever you selected sit on the right, and the transport runs along the bottom.

Sources make liquid: Stream, Jet, Drip, Burst and Blob. Every source pours its own liquid.

Props are walls the liquid bounces off, such as a Ramp, Bowl or Cup. Forces are invisible: Vortex, Magnet, Fan and Drain.

Your layers come into the lab when they are selected as you start. Each can be an Obstacle, a Container, a Fill or a Drain.

A bake turns the simulation into layers in your comp. You can open a baked sploosh in the lab again and re-bake it.

Start Here

  1. Install Sploosh.
  2. Make your first sploosh from a starter in a couple of minutes.
  3. Learn sources, props and forces to build your own.